For many of us, the holy grail of modeling surface detail is the ability to “paint” geometry directly onto a surface in 3d space – being able to generate complex effects, or influence subtle variation with the stroke of the mouse or stylus. Tools such as Mudbox and Zbrush already support this exact mode of working, however combining geometry painting with the parametrics of 3ds Max to achieve responsive panel behavior would be a “best of both worlds” scenario. We’ll test this concept in the video below. Using the new viewport canvas tool in combination with the displacement modifier, we’ll attempt to build and manipulate surface effects similar to the embossed pattern on Zaha Hadid’s footware for Lacoste.

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