Archives for posts with tag: ecotect


Last fall a custom data visualization developed by our research team was featured on the information is beautiful website as part of their information is beautiful awards. In this post we discuss why we developed the graphic and how it is used.

Incident Solar Radiation is one of the most common types of analysis performed by architects at the conceptual design stage. Results indicate where solar heat gain might be an issue. These are areas where glazing should be minimized and exterior sunshades should be considered. Unfortunately, Ecotect does not have a way of communicating all of the results of this analysis in a single concise graphic format. As part of the research effort, we have developed a grasshopper definition that generates a graphic representation of both heat intensity and panel orientation in a single frame. Read the rest of this entry »

Many of us have struggled with incorporating analysis data from energy consultants or software like Ecotect and Energy Plus into the the early stages of design. This is largely due to the cumbersome process of moving models between design and analysis software, or worse,  the necessity to completely rebuild a model to suit a particular type of analysis or tool.  To complicate things further, the result of such efforts isn’t easily incorporated back into the design process, because the data harvested is usually output in a static format such as a chart or two-dimensional graphic.  A large part of our research is focused on discovering methods of improving the design/ analysis workflow so that that analytic tools can inform decisions made in the early stages of design. In this post we demonstrate a workflow for moving  3d geometry from our design tool, 3DStudio Max  through Rhino/ Grasshopper, into our analysis tool, Ecotect. After gathering data, we import a 3-dimensional representation of that information back into Max to help shape the design.  This process is also compatible for use with Maya or any other 3d modeling tool that can work with vertex colors (known as false color in Rhino) such as Blender or Unity.

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